Post by KP Spark on Oct 20, 2012 20:20:49 GMT -6
Welcome to Machinima Synthesis, a forum dedicated to assist machinimators with their projects.
Let me trace back the inspiration for this forum. Back in late 2007, with the release of Halo 3, there was a golden age of machinima. This was likely due to the game's inclusion of a game-play mode called Theater, which allowed playback of the game. This mode opened up new possibilities for dozens of aspiring machinimators across the web, giving new access to the medium, without having to worry about elaborate system-link or Xbox Live arrangements. Most of these machinimas were distributed through machinima.com (which has since continued to release cinematic machinima as well as other forms of recorded game-play). This renaissance of machinima soon faded away in 2009, with more and more machinimas being created due to the recording of game footage becoming cheaper and easier to achieve. Machinima didn't die, it simply wasn't new anymore.
In 2010, me and my co-writer Mysty wrote a Halo 3 machinima called Theta, and posted threads on several voice acting forums to recruit them. With the release of Halo: Reach, I had to switch gears and re-shoot it with that engine. And we have since released four follow ups. As of October 2012 the series has got 147,000 views. Ever since I first released it, people have repeatedly posted comments, sent messages, emails, asking me to help with their machinimas. To be honest it was pretty annoying at first, most of them didn't even have the slightest idea of where to start, I just dismissed them and went on. And eventually, part of me dismissed machinima entirely. After all it was just clones of Master Chief bobbing their heads on the same sandbox world.
What I couldn't help but notice after posting my first video, was how people oftentimes asked me "when are you going to post the next one?", and I would say "I'm working on it". This continued into my next video, and the next, and the next. Until there were no more, I had decided to end the series. And people continued to ask me when I would release the next one, and I would have to tell them "Sorry, I ended it", and they still asked. I thought I knew my audience, I thought I knew what machinima was, but I was wrong. It was more than just video game footage with some camera angles and voice over, I had an audience, I had fans, and they wanted more, they wanted new. So I guess it was a bit more than just soldiers in different colored armor in a digital FPS world.
Now in 2012, two years since our first Theta episode, I have decided to revitalize the series. Because my followers taught me something new about myself I had never known before, so I created this forum. To return the favor. This forum will allow for both aspiring and seasoned machinimators to collaborate, share, brainstorm, and other countless other possibilities. As a community, we can make machinima new again.
Let me trace back the inspiration for this forum. Back in late 2007, with the release of Halo 3, there was a golden age of machinima. This was likely due to the game's inclusion of a game-play mode called Theater, which allowed playback of the game. This mode opened up new possibilities for dozens of aspiring machinimators across the web, giving new access to the medium, without having to worry about elaborate system-link or Xbox Live arrangements. Most of these machinimas were distributed through machinima.com (which has since continued to release cinematic machinima as well as other forms of recorded game-play). This renaissance of machinima soon faded away in 2009, with more and more machinimas being created due to the recording of game footage becoming cheaper and easier to achieve. Machinima didn't die, it simply wasn't new anymore.
In 2010, me and my co-writer Mysty wrote a Halo 3 machinima called Theta, and posted threads on several voice acting forums to recruit them. With the release of Halo: Reach, I had to switch gears and re-shoot it with that engine. And we have since released four follow ups. As of October 2012 the series has got 147,000 views. Ever since I first released it, people have repeatedly posted comments, sent messages, emails, asking me to help with their machinimas. To be honest it was pretty annoying at first, most of them didn't even have the slightest idea of where to start, I just dismissed them and went on. And eventually, part of me dismissed machinima entirely. After all it was just clones of Master Chief bobbing their heads on the same sandbox world.
What I couldn't help but notice after posting my first video, was how people oftentimes asked me "when are you going to post the next one?", and I would say "I'm working on it". This continued into my next video, and the next, and the next. Until there were no more, I had decided to end the series. And people continued to ask me when I would release the next one, and I would have to tell them "Sorry, I ended it", and they still asked. I thought I knew my audience, I thought I knew what machinima was, but I was wrong. It was more than just video game footage with some camera angles and voice over, I had an audience, I had fans, and they wanted more, they wanted new. So I guess it was a bit more than just soldiers in different colored armor in a digital FPS world.
Now in 2012, two years since our first Theta episode, I have decided to revitalize the series. Because my followers taught me something new about myself I had never known before, so I created this forum. To return the favor. This forum will allow for both aspiring and seasoned machinimators to collaborate, share, brainstorm, and other countless other possibilities. As a community, we can make machinima new again.
"Building art is a synthesis of life in materialised form. We should try to bring in under the same hat not a splintered way of thinking, but all in harmony together." --Alvar Aalto